In Flourish, the player moves walls to control the shadows they cast on plants. Each plant has different light requirements where the player must strategically place walls in optimal positions to satisfy all plant’s light requirements to complete the level. Walls can be combined to create new wall properties and rotated which adds different ways to solve the puzzle.


For the best experience, use the fullscreen button bottom right corner of the game.


Made for the July 2024 Pirate Software Jam (Theme: Shadows - Alchemy)


Controls (Game includes tutorial)

- Left click to select and drag walls

- To rotate, use the scroll wheel, hold right click, or use the arrow keys


Engine: Godot

Game Design Doc: Link

Credits

- LightXEthan | coding

- SpeedeeHedgehog | Art, Animation

- Chris | Concept, Art

- Freshi | Music, Sound FX

StatusReleased
PlatformsHTML5
AuthorLightXEthan
GenrePuzzle
Made withGodot

Comments

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Great interpretation of Alchemy and Shadow!

Nice puzzle game. I also think the solution should only count after dropping off the piece. The visuals are very good and the music too but I found the music a bit annoying after a while because its short length makes it very repetitive when looped. The bird sounds are a great touch.

Really lovely chill game. Saw arvo and knew this must be made by an Aussie :)

Good puzzle game, the artstyle is cute !

Now, yellow orange white are a bit hard to differentiate, and I feel like puzzle shouldn't count as completed before the player let go of a piece, because sometimes I was just dragging the pieces to think and I was awarded with a nice "puzzle completed" lmao.

Bonus : I finished the last level using only 2 pieces, was it intended ? :)

(+1)

thanks for the feedback! that's definitely a good idea to do, thanks for pointing that out.

I found how to do that too, it wasn't intended but nice finding that :)

lovely ideas! Lovely music and concept <3333

I'm sad cause i wanted to play more! I got a bit confused after a while, i wasn't sure which plant needed what light. I noticed 'arvo' and 'morninng' below the plants but im not sure what arvo is, and im not sure which one is successful. I saw the greendots, but didnt quite get it! It was kinda hard to tell if the plants were grown too!

thanks great to hear! <3 ah arvo is Australian slang for afternoon. The green means it's getting the light. I think we could have explained the indicators a bit more. thanks for the feedback!

this is a really great use of the theme shadow. the music and gameplay is very calming. i'm experiencing a bug though where the win conditions seem to be based only on where the walls are placed, not which light are on. i somehow beat level two with all of the lights of

thanks for the feedback! ah the lights are only to help view the shadows being cast, they don't actually turn the lights off. I do see we needed to make that more clear so thanks!

(+1)

great concept, satisfying puzzles!

thanks! great to hear! :)